Understanding comics pdf

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the United States of America. No part of this book may be used or reproduced in any manner whatsoever with- out written permission except in the case of brief. Page 1. Page 2. Page 3. Page 4. Page 5. Page 6. Page 7. Page 8. Page 9. Page Page Page Page Page Page Page Page Page UNDERSTANDING COMICS IS A TRADEMARK OF SCOTT MCCLOUD from hundreds of fellow travelers in all corners of Nexus of All Comic Book Realities.

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Understanding Comics Pdf

COMICS. PO AKAAT. A Kitchen Sink Book for. HarperPerennial. A Division of In the comics world, special thanks go to ing it in your hands today. Thank you. the United States of America. No part of this book may be used or reproducedinany manner whatsoever with- out written permission except in the case of brief. COMICS - Scott McCloud - Understanding Comics - The Invisible Art - Free ebook download as PDF File .pdf), Text File .txt) or read book online for free.

Understanding Comics is truly a comics book written about comics as a literary and artistic medium. McCloud believes that comics have been in existence for centuries, although many great works of art are erroneously categorized as other art forms instead of comics. He explains the fundamentals of the genre, including the passage of time, depiction of motion, and broad interpretation by the reader as elements unique to comics. McCloud also provides a detailed history of the medium, along with examples of various styles and strategies used. He peppers the book with examples of the works of some of the most well-known comics artists in the world, along with the techniques that make them notable in the evolution of comics. McCloud provides plenty of visuals in order to demonstrate each concept he introduces. McCloud contrasts the work of both Eastern and Western artists, and points out the influences of many non-comics artistic masters, including Picasso and Monet.

COMICS - Scott McCloud - Understanding Comics - The Invisible Art

Except this one has pictures or should I say, integrated with pictures? Understanding Comics is a misleading title, perhaps How to and why you should appreciate comics would suit the purpose of the book better.

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Majority of people in terms of an audience that is likely to pick up a comic-related theory book has little trouble understanding the intention of the drawing and writing - we can feel the atmosphere, be moved by the characters and thrilled by the action.

Appreciating the history, concept and techniques that help build it up are, however, often overlooked.

Understanding Comics PDF ( Free | Pages )

Much like film and literature, comics require a lot of conceptual and aesthetic decision to make it effective and communicative, and McCloud tries hard to evaluate the general methods that are used to convey these expressions.

It would work better if he utilise more specific works rather than general 'rules', and most of them only applicable to mainstream comics. The last chapter goes on about the importance of 'understanding', and how comics can serve as a great tool of communication.

Frankly it is a bit arrogant to me. No matter what your medium - ink and paper, music, written words, motion picture, performance, construction, we as the audience give ourselves far less credit when apprehending these art forms.

We are subjected to arbitrary education, test and criticism that are meant to 'guide' our 'understanding' of the creator's concept and execution - how to read them, how to properly experience them, how to get the most of it like the artist 'wants' us to.

I feel as though McCloud is saying, 'I'm the creator, and you are the reader. Through these lines and colour, I'm telling you what is being expressed.

Understanding Comics

Do you get it? Fuck this I don't have understand everything in order to appreciate it, have you never read Pynchon or seen anything David Lynch?

Comic art is merely another form of story telling, it is equally capable of being as representational or avant-garde as any other art form.

McCloud also comments on how the merit of comics lies in its ability to convey 'individual voices' through mass production - really now? If you want personal expression, why not read a few blogs, talk to strangers in the park, speaker's corner, open mic, go to a concert, underground gig, restaurant, flickr, public toilet, open market, join whatever radical societies there are out there? It is almost ridiculous to have to remind people that comics are capable of being expressionistic, and please don't try to say your choice of material expresses something more profound, original than the others or with more efficiency.

Why the fuck should it be efficient? Understanding Comics is truly a comics book written about comics as a literary and artistic medium.

McCloud believes that comics have been in existence for centuries, although many great works of art are erroneously categorized as other art forms instead of comics. He explains the fundamentals of the genre, including the passage of time, depiction of motion, and broad interpretation by the reader as elements unique to comics. McCloud also provides a detailed history of the medium, along with examples of various styles and strategies used.

He peppers the book with examples of the works of some of the most well-known comics artists in the world, along with the techniques that make them notable in the evolution of comics. McCloud provides plenty of visuals in order to demonstrate each concept he introduces.

Media : Understanding Visual Culture

McCloud contrasts the work of both Eastern and Western artists, and points out the influences of many non-comics artistic masters, including Picasso and Monet. McCloud also introduces the concept of closure, or the means by which comics readers interpret the events that invisibly occur within the gutter, or space between individual panels in a comic.

McCloud is actually so passionate about the subject that he essentially dedicates an entire chapter to this topic.

Ample examples of each transition type, panel shape, and line style show the reader how each feature potentially adds a different element to the images portrayed.