in the opening through mistakes or falling in a book trap. It is important to study the This collection of chess opening traps is aimed at anyone who enjoys short. ABOUT THE BOOK. 3. Chess Opening Fundamentals. When you come to play a chess game, it's important to start it properly. Otherwise you risk falling into an. An alternative open source is available; see MediaWiki2LaTeX. For Help with downloading a Wikipedia page as a PDF, see Help:Download as PDF.
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CHESS OPENINGS FOR. BEGINNERS. THE OPENINGS. Tbe Best Ways to Star t a Game. You have set u p the m en in or der., and you ar e to play with White. Modern Chess Openings, 13th Edition, by Nick de Firmian and Walter. Korn, published dred books on specific openings, unpublished analyses from the World. The complete guide to basic chess openings for beginners. The lesson Bonus: Download the entire guide in pdf (E-book), read it anytime anywhere you want.
The reference material is included in the text with the idea that one mostly skips it on a first reading, and looks at an individual item when it applies to a game that one has just played.
Resist the temptation to try to turn a book into a mass memorization project. There are many important subjects that one should not neglect because of too much time on opening study.
Overall, I would advise most players to stick to a fairly limited range of openings, and not to worry about learning too much by heart. I feel that the main reasons to download an opening book are to give a good overview of the opening, and to explain general plans and ideas. If the book contains illustrative games, it is worth playing these over first Providing he understands the main aims of the opening, a few typical plans and a handful of basic variations, that is enough.
Everyman Chess has started a new series aimed at those who want to understand the basics of an opening, i. I imagine [there] will be a long series based on the premise of bringing the basic ideas of an opening to the reader through plenty of introductory text, game annotations, hints, plans and much more.
Playing an opening in real games is of vital importance - without this kind of live practice it is impossible to get a 'feel' for the kind of game it leads to.
There is time enough later for involvement with the details, after playing your games it is good to look up the line. Review each of your games, identifying opening and other mistakes with the goal of not repeatedly making the same mistake. It is especially critical not to continually fall into opening traps — or even lines that result in difficult positions For my level I prefer books that just give a very clear explanation of the positional ideas and typical tactics in that specific opening: Deep concrete variations are totally irrelevant, for me at least.
In general I just read Paul van der Sterren's Fundamental Chess Openings for short explanations of the ideas behind all relevant openings, very readable and actually I rarely need anything more to start with a certain opening. They are completely useless for a beginner. Kindasspongey tries to sell books, he doesn't really care if they are good for you.
It explains all moves from the first to last. It will teach you some basic things regarding thinking and it will help you to develop a proper thinking process. Most of his suggestions for beginner's are laughable. He obviously sells the same books as kindaspongey! The best chess opening book I have ever seen is Mayhem in the Morra it is about how to play the Smith morra gambit which is an opening you can play in response to the Sicilian defence.
While [Logical Chess Move by Move] is a great book, there are some areas where it is showing its age having first been issued nearly a half century ago. It is notable, for example, that by far the most popular opening represented is the Queen's Gambit Declined; by contrast, today's favorite Sicilian Defense is found in just one game.
Perhaps it isn't as timeless as it once appeared to me, but it should prove useful to any aspiring player wanting to better understand how to develop logical plans, moves, and thought processes in chess. Forums Chess Openings. Aug 7, 1. Developing a piece means moving it off the back rank and putting it somewhere more useful. The plan is to quickly develop the queen and f1-bishop in such a way that they both attack that f7 pawn. If you're not sure what 1. Black replies by copying White: Then White brings out the f1-bishop, as planned: 2.
Notice how it attacks the weak f7 pawn. It's now got one attacker and one defender. There is one lingering problem— who is supposed to protect the last man? No one is standing behind the Chapter 2: Basic Elements of Chess Openings 25 last man, leaving him most vulnerable. When a pawn has no compatriot for support, it is considered backward. Additionally, the pawn cannot move forward without being exposed to a capture.
This means the square in front of the pawn can be used by the opponent as a post at his or her leisure. The pawn on e3 in Diagram 2. It cannot be protected by another pawn, and if it moves forward, it will be wiped out from existence.
Two Many One idea is to shy away from having two pawns of the same color on the same file. These are called doubled pawns.
Too many pawns on the same file can be redundant and a waste of manpower. You must never forget about king safety. So far, we have discussed the significance of material, time, space, and pawn structure in the opening and the lasting effects they may have in the game.
In spite of the importance of these principles, king safety trumps them all. The best way to provide a safe home for your king is to castle. Another key reason for using this maneuver is to bring a rook into the game.
The rook is worth approximately 5 points, so it is important to use this piece for open files and preparing for an attack in the middlegame. When few pieces remain, rooks are also useful in the endgame. The game starting with Diagram 2.
Duke Karl and his assistant Count Isouard. However, because of the poor king position of Black, White has a winning position. Morphy played the perfectly timed 12 Diagram 2.
He also brings the rook on a1 into the game, allowing it to control space on the d-file. What can Black do? So Black is essentially forced to play 12 …Rd8 to defend Diagram 2.
The White side has a large space advantage, but it will only prove beneficial if White can find the breakthrough in the position. I have shown this position to students, and they have most frequently recommended 13 Rd2. The idea is to play Rhd1 to double the rooks on the d-file.
This is still a good move, but it will give Black a small chance to save the game. This position leaves White up two pawns, but White will still have to demonstrate a little technique to win.
White should strive for more, which is exactly what Morphy did. Let us refer back to Diagram 2. Morphy played the stunning 13 Rxd7 seen in Diagram 2. Black is forced to play 13 …Rxd7 to avoid material loss Diagram 2.
Before Black can escape the vice grip, White must add more pressure with 14 Rd1 Diagram 2. The White queen controls a lot of space, and this can only be dangerous for the Black king. This is the right idea, but Black has taken too much time, and some pieces have yet to be developed. For this reason, Black is losing the game despite being ahead in material. So in Diagram 2. Now Black is relatively forced to play 15 …Nxd7 Diagram 2. It is time to assess the resulting position in Diagram 2.
White is still down a piece for two pawns, leaving Morphy down one point. Even though Black is up a point, the king is extremely exposed. The rook on h8 is especially useless as it controls no real squares. If you do not castle in the game, it can sometimes be a challenge to give the rook meaning. Black never had time to castle in the game and, as a result, will have a losing game. How did Morphy hammer in the last nail in the coffin? The Chess Sage We have reached the most critical position in the entire game Diagram 2.
I know you can feel it, too, but the exact moves are not so obvious. I will attempt to simplify the thinking process. In any position in chess, imagine your pieces on the best squares possible. Once you have done that, you can figure out the steps to achieve the best position for your pieces. Consider the best squares for the White pieces. Better yet, if you could place one piece anywhere on the board for White, where would you put it? This includes illegal moves. Once you correctly imagine this, the position afterward should be a checkmate.
Okay, there are two right answers: you could place a queen on c8 or a rook on d8 to checkmate 30 Part 1: Chess Opening Fundamentals the king.
Now, how do we actually get the queen to those squares? Refer to Diagram 2. The best way to get the queen to c8 is via b7. What can Black do after 16 Qb7? Black has a way to escape the madness by 16 …f6. This position is materially equal, but White still has a large positional advantage.
Also, in some variations, White will win the piece back and be up three clear passed pawns. White is clearly better, but there are chances for White to misplay the current position. To be objective, 16 Qb7 is not the best move for White to play. What is the best move in the posiA passed pawn is a tion then?
You would like the pawns on the same or adjaWhite rook to be on d8 because cent files. How does the White rook get to the d8 square if the knight on d7 is blocking the passage? The first option to always ponder is the forcing variations. Is it possible to force the knight from d7?
I know you can find the devastating blow that Morphy handed the two minds. Take your time. Chapter 2: Basic Elements of Chess Openings 31 White gives up the queen to force Chess Language the knight from d7 so that 17 Rd8 A sacrifice means to give checkmate can be played. Morphy up material or points sacrifices a queen for checkmate. The aim of our thinking was to remove the knight by force so that we can place the rook on d8.
Black must play 16 …Nxb8 to escape the check Diagram 2. Without further ado, Paul Morphy played 17 Rd8 checkmate Diagram 2. In the final position, shown in Diagram 2.
Black is up a queen and knight for two pawns but has been checkmated despite the advantage in material. White gained more space because Black fell behind in the development of his pieces because of defending attacks. As a result, Black was never able to move the bishop on f8 to clear the space for castling.
Black ran out of time. Even though White was on the prowl for the Black king, he still found time to castle. Each element has its unique qualities, but when playing a game, they must not be viewed as separate entities. Having the benefit in one element many times can assist with the others.
The five principles of material, time, space, pawn structure, and king safety should be considered one. Neglecting any of these elements can be fatal! When one has a lead in time, it means that more pieces are active, and as a result more space is usually controlled. Since one side has more soldiers in place and more territory is gained, an attack on the enemy fort or king is very logical. Now what if, during the confrontation, part of your army is lost and scattered?
The analogy to chess is that your material and pawn structure have been negotiated. The concept: if the enemy survives the initial onslaught, your endgame may very well be compromised. Of course, if the attack is successful, you win the game. You will see how following the elements is used in the opening to gain a great position. From this model game, you will learn how the elements can be applied and evaluated in your own chess games.
Hopefully you have read Chapter 2 and have already seen the results of the opening play starting from move Now we will look at the game from move one. Morphy launches off with 1 e4 Diagram 3. Diagram 3. Statistically speaking, 1 e4 is by far the most popular first move in the history of chess. This is no random occurrence, as this move agrees with the elements. Meanwhile, it opens up the diagonals for the bishop on f1 and the queen on d1. The Duke and the Count play 1 …e5 Diagram 3.
Chapter 3: The Elements in Motion 35 Historically, 1 …e5 is the most common move in response to 1 e4, although 1 …c5 is becoming more popular today. Like 1 e4, 1 …e5 is also very conscientious of the elements, and it is a useful move for identical reasons as 1 e4.
It controls space and allows other pieces to join the battle. White continues routinely with 2 Nf3, the most dominant choice of all time Diagram 3. White develops the knight while attacking the e5 pawn and gaining a tempo time.
Another plus this move offers is that it helps clear the squares for a kingside castle. Black follows with 2 …d6 Diagram 3. This move protects the e5 pawn, but no minor piece is developed. It does open up the diagonal for the bishop on c8, but that is canceled out because 2 …d6 limits the diagonal of the bishop on f8. In Diagram 3. Black uses the counter measure 3 …Bg4?! At a quick glance, it appears to be a decent move.
Black develops a bishop and indirectly protects the e5 pawn by pinning the White knight. For Black to maintain material equality, he must surrender the bishop. The Black bishop will make its second move of the game while capturing a knight that has only moved once time. The White knight is no longer pinned. Then Black is forced to play 5 …Kxd8, forfeiting castling. White will follow with 6 Nxe5, winning a pawn.
This knight threatens the bishop on g4 as well as the f7 square forking the king and rook. This is a poor choice for Black. So Black plays the logical 4 …Bxf3 instead Diagram 3. Black moves the bishop for a second time to capture a knight that has only moved once time. Black also gives up the bishop pair, which in turn weakens the light squares. For example, in Diagram 3. A fork is an attack on two pieces or more. The bishop pair refers to the side with both the light- and dark-squared bishops.
Typically, when one of these bishops is lost, the squares of that colored bishop become weak. This is especially true if the opponent still has the bishop of that color. Chapter 3: The Elements in Motion Diagram 3. White correctly recaptures the bishop with 5 Qxf3 Diagram 3. The other logical move would be 5 gxf3, but this creates doubled pawns pawn structure. Now White plays a move that has many great attributes: 6 Bc4 Diagram 3.
First, it develops a piece. Second, checkmate is also threatened with 7 Qxf7. Finally, it frees up the last square for White to castle time, space, and king safety.